



Porting that down to fallback traditional methods would be a pain in the butt, and wouldn't be worth it by the time this comes out for old PS or XB. So it would have to be redone without that lighting system in the port. However, the 3D side of the world is rendered pretty well (it's a very natural global illumination use,) and it is maybe possible that it is using something like Lumen that doesn't work on PS4/One. It makes sense to focus on the platforms where the gamers are. So you're starting to see some games now that are next-gen-exclusive (nee "current-gen") and some are "true next-gen" but some will stick out as seeming to not be doing anything next-gen in power, and that's one of the reasons why. (It used to be that old game machines would be handed down from older kids to younger kids, but now young kids just game on their phones and don't need an old PS4 or Xbox One.) The value of the install base of a console seems an incredible draw because it's a big number, but many of those console owners have already bought their last games for that system. There's just a diminishing interest in games for the audience of past-gen consoles after a certain point, and 2023 is late for a game of especially this indie type to be played by gamers who haven't upgraded. It's not about power at this point, probably.
